Grave

Team Size: 45 | Length: 4 months | Role: Systems Designer

Responsibilities:
– Document player features
– Design player weapon options
– Playtest gameplay and systems
– Debug relevant systems

This game under development.

Grave is a dark action game that draws inspiration from the gameplay style of Hades. The game features fast-paced combat, gothic atmosphere, and elaborate systems. It offers a blend of roguelike mechanics, intense gameplay, and immersive environments.

Grave is a game I worked on as a designer in Spartasoft Studio. In this project I was a Gameplay Designer focused on designing the weapons in the game as well as the player abilities. As the player & weapons designer I designed and balanced 4 weapons, each with their own primary attack combo and secondary attack. Each weapon also had 4 unique upgrades the altered the playstyle of the weapon. I also iterated though all of the player systems to ensure the game felt good.

Throughout the development of this game the documentation standard shifted from Google Docs to Obsidian. This provided me with an opportunity to learn new methods of documentation and organization. The use of Obsidian allowed me to make documentation for the player and weapons the links to all relevant systems and effects.

Throughout this project my knowledge of programming (C#) and the Unity Engine allowed me to work more closely with members of the programming team than other designers. During playtesting I found bugs in the game, parsed through the code to find the cause, and submitted detailed tickets to the relevant members of the programming team. There came a point where I was fixing the bugs collaboratively with the lead gameplay programmer.